Roadmap

What is being built.

What is being worked on, in the open. Nothing here is a promise with a date on it, and anything can move.

Last updated 11 August 2026

Being built now

Started, and expected next.

1 thing

  • IN HAND

    Tileable floors and walls

    Ask for a tile and get one whose edges actually wrap, so it repeats without a seam down the middle.

    It already happens by accident: some tiles come back seamless and some come back with a visible line, and nothing asks for it or checks it. The plan is a switch that says the edges must meet, and a check that measures the seam and sends the tile back to be redrawn if it does not.

Next up

Decided on, not started.

5 things

  • QUEUED

    Draw from Claude directly

    An MCP server, so you can ask Claude for a sprite in the middle of whatever you are already doing and get one back on your shelf.

    The sentence you would type here is a sentence you are often already typing somewhere else. Bitwright is a Worker with an API and accounts behind it, so most of what an MCP server needs is built.

  • QUEUED

    A palette you can pin

    Save a palette off one sprite and hand it to everything you draw afterwards, rather than pointing each new sprite at an old one.

    Matching works one sprite at a time today. A set of forty wants the palette to be a thing you own, not a sprite you have to remember to tick.

  • QUEUED

    Draw a whole set in one go

    Describe five props in one sentence each and get them back as a matched set, in one pass.

    Everybody making a game needs a set rather than a sprite, and doing it one at a time is five waits instead of one.

  • QUEUED

    Redraw one part

    Keep the sprite and ask for a single piece again, rather than rerolling the whole thing.

    One wrong handle currently costs a whole credit and a new sprite you then have to re-edit.

  • QUEUED

    Bigger canvases

    Sizes past 64 square, for things that genuinely need the room.

    Detail has a floor set by the canvas, and some subjects are asking for more pixels than they are allowed.

Thinking about it

Wanted, but not worked out yet. This is the part worth arguing with.

7 things

  • IDEA

    A whole scene, not one tile

    Ask for a room or a street and get the floor, the walls, the trim and the props as a set that fits together on a grid.

    A tile that repeats is the first half. Somebody building a level wants the ground, the edges and the corners to agree, which is a bigger problem than one seamless square.

  • IDEA

    Characters that hold together

    People and creatures at a standard the format is not yet good enough for.

    Honestly reported on the how AI is used page as a known gap. Props and furniture were what the shape vocabulary was built for, and characters need shapes it does not have yet.

  • IDEA

    Directions for one character

    The same subject drawn facing four ways, consistent with itself.

    Wanted by anybody making a top down game. Waiting on characters being good enough to be worth turning round.

  • IDEA

    Prices in your own currency

    Local currency at checkout rather than pounds and a conversion by your bank.

    Everything is charged in pounds today and works fine, but a price in a currency you do not think in is friction at exactly the wrong moment.

  • IDEA

    Straight into your engine

    Export a sprite with the import settings a game engine wants, rather than a bare PNG you configure by hand.

    Every sprite drawn here ends up in an engine, and the last two steps of getting it there are the same two steps every time.

  • IDEA

    An API

    Draw from a script, so a set can be generated as part of a build rather than by hand.

    Asked for by anybody with more than a handful of props. It is also how this tool draws its own site icons already, just not in a way anybody else can reach.

  • IDEA

    A shelf a team can share

    More than one person drawing into the same set, with the same palette.

    Matching solves consistency for one person. Two people on one game is the same problem again.

Shipped

Already there. Kept here so the list is honest about what has actually landed.

5 things

  • SHIPPED

    Match an existing sprite

    Tick a box and a new sprite inherits the palette, viewpoint and level of detail of the one already open.

    The single most common complaint about AI art in a game is that nothing matches anything else.

  • SHIPPED

    Animation, and sheets to slice

    Looping sprites, exported as a GIF or as a sheet of frames side by side.

    A torch that does not flicker is a picture of a torch.

  • SHIPPED

    Draw from a photograph

    Upload a photo or an existing sprite and have the result designed from it.

    Some things are far easier to show than to describe.

  • SHIPPED

    An exact canvas size

    Name the size and get it, rather than letting the subject choose.

    Anybody with a tile grid to fit needs the number they asked for.

  • SHIPPED

    Invoices you can hand an accountant

    Every purchase gets a proper invoice with a PDF, listed on the account page.

    A receipt is not something an accountant will take.

Something missing, or something here you would not use? Say so: hello@bitwright.app. A roadmap nobody argues with is a wish list.